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Divinity original sin 2 loading screen
Divinity original sin 2 loading screen












  • Fixed crash that could happen when putting parent containers into child containers.
  • In the rune screen, you can now see all runes in all your party members’ inventories.
  • There is now a button to immediately go to the Recipe window (H by default).
  • Controller type can be auto detected and button hints are shown accordingly.
  • Controller UI shows button hint in dialog windows when you can scroll.
  • Lobby browser now shows map names alphabetically.
  • Updated stats, skills, loot and archetype of Zaleskar.
  • Voidwoken chicken should not be able to absorb source points.
  • The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking.
  • Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast.
  • divinity original sin 2 loading screen

  • Fixed Windego’s skills if you meet her in Council of Seven.
  • Fixed melee and rogue archetypes ignoring characters with Stench talent.
  • Small reduction in XP gain in Reaper’s Coast and Council of Seven areas.
  • Reduced Chicken form running distance to 6 meters.
  • Reduced survivability and base damage of Bone Widow.
  • Reactive Shot now uses equipped weapon stats to calculate damage.
  • Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles).
  • Filter states on inventory are now saved.
  • Optimised performance on certain AI actions.
  • Improved Taunting in favour of the Taunter.
  • Pressing the right mouse button now stops all characters’ movement chained to the current character.
  • divinity original sin 2 loading screen

    Removed camera shake from poison damage over time.added a thief corpse/ghost in the death-fog storage room) Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g.

    divinity original sin 2 loading screen

    Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint.Tweaked frequency of certain automated dialogs.Spider legs now correctly prevent player from getting Webbed.Fixed several quests not closing properly or when expected.Improved and added several quest status updates in the Journal.














    Divinity original sin 2 loading screen